

The BioShock series has generated more than $500 million in revenue for Take-Two. “After all, they’re the ones who believed in and supported BioShock in the first place.” “ convinced me that there was no better place to pursue this new chapter than within their walls,” he wrote. This time around, however, he thought he would need to do this project with an independent startup, but Take-Two decided to help him out. Levine said that the next project will require an extended period of design, which is something he is familiar with, as BioShock Infinite took around five years to complete. “To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.” “ to make narrative-driven games for the core gamer that are highly replayable,” wrote Levine. He did, however, reveal a bit of his intentions, which includes cutting out packaged retail games. That includes setting up meetings with other internal Take-Two studios as well as a job fair with third-parties.Īs for Levine and his new endeavor, he is keeping to himself. Irrational will offer financial support as well as job-placement help to the employees it’s letting go. That is going to mean parting ways with all but about 15 members of the Irrational team.” “I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. “I am winding down Irrational Games as you know it,” Levine wrote in a message on Irrational Games’ website.
